9+ years building internal developer platforms and high-performing teams. Serving 1,500+ engineers across multiple studios.
I'm an Engineering Manager with 9+ years in high-load gaming (Playtika), scaling Internal Developer Platforms from 500 to 1,500+ engineers.
My focus is Developer Experience (DevEx) and Platform Engineering โ building self-service tooling that enables developers to ship faster, with less friction and fewer incidents.
I led a cross-functional team (12 engineers) delivering AI-powered automation, self-service tooling, and Kubernetes infrastructure โ reducing deployment time by 40%, support tickets by 93% through AI/ChatOps, and infrastructure footprint by 80% via Kubernetes migration.
I hire for talent density, coach engineers to grow from individual contributors to tech leads, and stay ~30% hands-on: architecture discussions, code reviews, and technical decision-making.
Years Experience
Team Members Led
Roles at Playtika
Engineers Enabled
Lead cross-functional engineering team (12 engineers: 8 backend, 4 frontend) building Internal Developer Platform serving 1,500+ engineers across multiple game studios. Own platform architecture, technical roadmap, and delivery of self-service tooling.
Key Achievements
People & Delivery Management
Technical Involvement (~30%)
Led DevOps team (5 engineers) transitioning from VM-based architecture to Kubernetes and building self-service developer tooling.
Dedicated DevOps automation engineer supporting multiple game studios. Focused on building internal tooling, CI/CD pipeline automation, and reliable delivery processes.
Feel free to reach out via email or LinkedIn to discuss interesting projects and collaboration opportunities.
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